Monthly Archives: June 2010

Waterfall vs Agile – some comments on perspectives we’ve found!

We’re going to be doing an Introduction to Agile presentation at the local Refresh Savannah meeting on July 20, 2010 (7pm @ thincspace) so we thought we’d prime the discussion of this topic here & follow it up with a more detailed discussion of Agile in person there. Continue reading

Rate this:

Advertisements
Posted in Agile, Agile Development, Community, Designers, Developers, Waterfall | Tagged , , , | 9 Comments

Watching TEDx Creative Coast Today (@thincspace)!

We’re over at thincspace today! If you missed getting to go to TEDx Creative Coast & you want to hang out with a group of CoWorkers come on over to thincspace (see their site for info & directions) where you … Continue reading

Rate this:

Posted in Community, CoWorking | 2 Comments

Is Savannah ready for a new workplace paradigm? Consider Seths Blog: Goodbye to the office

Is Savannah ready for a new workplace paradigm?

With Seth Godin’s blog post about “Goodbye to the office” we are now prompted to think about where & how we work in todays economic conditions. The new office can be anywhere & everywhere but it should be a “place” says Seth. Continue reading

Rate this:

Posted in Community, CoWorking, Thoughts | Tagged , , | Leave a comment

7 reasons you can’t sell usability | Useful Usability

When I was looking into issues I was having marketing a Usability Practice I found this article – very good points on why it may be hard to sell usability engagements to various stakeholders in an organization. Continue reading

Rate this:

Posted in About, Designers, Developers, FAQ, Reading, Thoughts | Tagged , , , | Leave a comment

InfoQ: Agile Usability – perceptions of “us vs them” need to change to “us PLUS them”

The “us” is often perceived as the Developers & the “them” is the UX practitioners who are working at some point in the process. If they are joined at the hip with the Developers & engaged in the whole development process, performing usability testing elements & doing just-in-time design & research, then they are contributing positive interactions & value to the team.

Continue reading

Rate this:

Posted in Agile, Agile Development, Agile Usability, Agile UX, Designers, Developers | Tagged , , , , | Leave a comment

Some comments on the “mines” awaiting us if we don’t: Harmonizing Agile With “User-Centered Design”

There are points to be made for prototyping in Cycle 0 & what affect not doing it effectively can do to your Brand These points are made in an article that in fact has defined 8 “mines” that are awaiting … Continue reading

Rate this:

Posted in Agile, Agile Development, Agile Usability, Agile UX, Designers, Developers, Process, Reading, Thoughts | Tagged , , , , | Leave a comment

Some comments on: The Role of Usability Practices in Agile Development

Here’s another example of & use of an iterative approach to usability testing within the cycles of Agile Development Projects. This one is from an interview posted on the Rally site, a vendor of solutions to manage projects based on SCRUM methodologies. Continue reading

Rate this:

Posted in Agile, Agile Development, Agile Usability, Agile UX, Designers, Developers, Process | Tagged , , , | Leave a comment

The Process for Usability Testing in an Agile Development Iteration (Sprint)

The new services that we announced recently here, taking a rigorous set of Best Practices (12) for UX Services in an Agile Development Project, are intended to help conduct usability tests on paper prototypes, then do the proper combination of research, design & usability testing in a parallel track that works ahead & follows behind the developers, delivering continually more refined usability testing of the deliverables of your iteration cycles.

Continue reading

Rate this:

Posted in Agile, Agile Development, Agile Usability, Agile UX, Designers, Developers, Process | Tagged , , , | 1 Comment

First Rule of Usability? Don’t Listen to Users (Alertbox)

First Rule of Usability? Don’t Listen to Users (Alertbox). Summary: To design an easy-to-use interface, pay attention to what users do, not what they say. Self-reported claims are unreliable, as are user speculations about future behavior. Watch Users Work Too … Continue reading

Rate this:

Posted in Designers, Developers, Observations, Participants, Process, Reading | Tagged , , | Leave a comment

Announcing a Best Practices Offering for Usability Testing in Agile Development Projects

Social Usability now has the capability to provide Usability Testing services while your Agile Development Projects are going through their iterative development cycles.

Using a Best Practices approach with 12 Best Practices for Applying UX Design Practices in Agile Development available to consider, we now have the ability to deliver the components of the Best Practices best suited to adoption in your own internal Agile development process. Continue reading

Rate this:

Posted in Agile, Agile Development, Agile Usability, Agile UX, Designers, Developers | Tagged , , , | 4 Comments